How would you simulate a sound constantantly travelling past you e.g:
ears parallel and facing a traintrack and a long freight train drives past you for a minute...
Now let's say i had a sound collage which i wanted to travel past from left to right as though it were a train... how'd ya do it?
i.e. the entire sound doesn't move... there are always elements at either end of the stereo field.. except these elements are constantly panning (maybe even dopplering) past you...
Reason I ask is I found a studio engineered sample of a train doing exactly this... and i'd like to apply it to something else....
hmm...
tricky un...
(i may not be thinking straight though lol - undoubtably there's some serious stupid flaw in this question which I fail to understand yet)
ears parallel and facing a traintrack and a long freight train drives past you for a minute...
Now let's say i had a sound collage which i wanted to travel past from left to right as though it were a train... how'd ya do it?
i.e. the entire sound doesn't move... there are always elements at either end of the stereo field.. except these elements are constantly panning (maybe even dopplering) past you...
Reason I ask is I found a studio engineered sample of a train doing exactly this... and i'd like to apply it to something else....
hmm...
tricky un...
(i may not be thinking straight though lol - undoubtably there's some serious stupid flaw in this question which I fail to understand yet)