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QUOTE (RezN8 @ Apr 17 2004, 10:09 AM)</td></tr><tr><td id='QUOTE'> Hey, thanks for taking the time for the frank, yet detailed response.
I can appreciate how requests like this must get up a purists' nose, but I guess eveyone had to start somewhere, and as a beginner, trying to recreate the sounds that I'm really enjoying listening to doesn't mean that in later years I'll be cranking out the same stuff. [/quote:068881337b]
exactly!
yes... sorry if that suggested i thought you 'lame' for asking how to get standard sounds. it wasnt really meant to suggest that, it was more of a general diatribe, stuff i've been thinking for a long time and just suddenly spewed onto the forum.
See, the reason that i hated to be the whiny bastard to say that, is that for the most part i actually hate it when people give answers like that to questions like yours.
Typically, when I see someone say "no u dont need to learn any production and synthesis fundamentals, imitate professional tracks' structure or match favourite noises from professional tracks... just be original man.." , I want to slap them.
Because producing is one of the hardest games out there, and jumping in as a total beginning thinking you can be totally freestyle is a recipe for disaster. Getting to grips with producing fairly "standard" stuff to a respectable technical standard, before trying to move on and add some originality - like you said - sounds like a damn fine approach to me.
Trouble is by the time I'd rambled that long it ran out of steam before I could get to that
But anyway - sounds like you have exactly the right attitude anyway.
ANYWAY
as for the noises.
i can think of a good handful of 'staples' :
1 - what i call the logic bomb lead - wrote about how i got fairly close to that in
this thread.
2 - the rubbery stretchy thing. i've never yet nailed this really. closest i've got has been messing around with v.a. synths : with some noise as well as oscs, high resonance on the filter, some (lfo, env, etc) mod on the pitch as the setup; and serious tweaking/automation of the filter, and mod depth and rate parameters, as it rolls.
3 - the boingy bassline. again i dont think i've ever quite managed to get the archetype of this (notice, hehe, that *I* also try and exctly match these sounds- so i really wasnt saying as a producer that people shouldnt do that, just that i wish as a listener that more people didnt). but i've got fairly close. again , just messing with v.a synths - the basic patch is nothing that remarkable, its just about getting the filter settings right, the amp envelopes spot on, the pattern right, the right eq+compression to fit it into the tune...
4 - the kick. yet again - dont look at me for the perfect kick
but i'm getting into the right ballpark. for me, its all about the fact that i've scavenged literally thousands of kick drum samples from multiple sources, and there are about 6 that i regularly use for psy/goa. Nothing more special than looking long and hard for the right sample. Obviously, again, how you pitch (envelope) it, eq+compress it, etc, helps make it "just so".
obviously there are umpteen threads and stuff to be found about all of these so a little searching might go a long way.
my overall advice would be to choose one or maybe two high-quality v.a. VSTs (i'm assuming thats the world you're in - replace with hardware or AUs or whatever as appropriate if not) and spend a while getting familiar with synthesis. just what parameters typically do what, pull it apart and try and understand it. my recommendations would probably be the v-station (for the one of the smoothest, fattest v.a. sounds out there), the synth1 (which is thinner, scratchier and generally worse in inherent sound quality, but has a slightly wider range of possibilities, and is free), or the z3ta+ (which is good to move onto perhaps, as its v.a. but with knobs on - a crazy mod matrix and extras like waveshaping).