Reason SDK

LSDan Apr 22, 2004

  1. LSDan

    LSDan Junior Members

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    I have been interested in writing my own plugins for cubase for a while, which is not overly easy but i know that at least that this is possible; however does anyone know for sure whether you can write your own synth/effect modules for reason (2-2.5), i.e. is there in existence a reason software developers kit?
     
  2. JPsychodelicacy

    JPsychodelicacy Studio Elf

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    Nope, I think the main reason Reason is as cheap as it is is because it is not inherently expandable.

    J.
     
  3. Faction

    Faction Proto-col

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    Also a MAJOR factor in its reliability and robustness.
     
  4. LSDan

    LSDan Junior Members

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    so is the fact that i am able to write plugins for cubase a cause of its instability?
     
  5. Continuum

    Continuum Throb Farmer

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    </div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (LSDan @ Apr 22 2004, 06:56 PM)</td></tr><tr><td id='QUOTE'> so is the fact that i am able to write plugins for cubase a cause of its instability? [/quote:74b4e9aa99]
    [GEEK]
    Yep. A plugin is a dll like any other in windows. It's a program, and as such the developer has the freedom to be as slipshod, inefficient and dangerous as he wants. In addition the VST API is quite sketchy in the areas of gui and keyboard handling and these are left to the developer to implement, leaving lots of room for non standard hacks, bodges, kudges and mungeing (to use the technical terms)
    Even without this, writing bug-free efficient code is an uphill struggle and monumentally time consuming - I should know, I code for food :rolleyes:

    From a purely programming-geek perspective, This is why I think Reason is still completely astonishing. If only all software could be like it...

    [/GEEK]
     
  6. Faction

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    Depends on how stable your plugins are! :hehe:

    I find Cubase pretty damn stable actually... a joy to use, in fact (minor workflow niggles notwithstanding)
     
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