OK, so OTT do you fancy explaining how to go about this in Logic then or is it a Cubase only type of affair..... I also have many incredible riddims in my head but am absolutely crap at programming/playing them but can hum like a bastard
Is there a Logic equivalent of an 'M Point'?
Oh, here's a tutorial for Cubase I found if anyones interested:
How do I convert M-Points to MIDI?
Have you ever encountered the situation that you found a certain drumloop extremely groovy, but at the same time did not like the appendant drum sounds? You would like to keep the groove, but alter the sounds being played? No problem.
If you want the groove to be played with a completely different set of sounds (e.g. by a LM-4 or an external sound module), you should convert the Audio material into MIDI events. To do so, proceed as follows:
- doubleclick the Audio event in the Arrange window
- select the Audio part in the Audio Editor and in the "Do" menu select "Get M-Points"
- again under "Do" select "Match Audio and Tempo": the Graphical Mastertrack appears
- select M-Points (small bars at the bottom of the screen) (Ctrl/A)
- go to the "Audio" menu and select "M-Points to Groove"
- go back to the Arrange window and to the menu "Functions" and select "Groove Control"
- in the Groove Control panel the created file appears under the name of the Audio part
- click on this file and after having chosen the Editor and the Measure of the beat click on "Open"
- copy the MIDI events in a MIDI track using Copy/Paste
The first MIDI event will always be copied to the current song position in the MIDI part. You have to be aware of the fact that the first Audio event (e.g. bass drum on the first beat) will not be automatically converted, because the first M-Point will always be created after the first event. While copying the Groove template to a MIDI part you have to beware of the following: regardless to what part position it belongs, the first MIDI event will always be copied to the current song position (which would practically be the first beat at the beginning of the part), so that the original feel of the groove is destroyed. To avoid this, after having created the M-Points, you should manually include an M-Point to the first beat using the pencil tool. Even if there is no Audio event on the first beat, it is always recommended to manually include an additional M-Point at the beginning of the part, in order to have the Groove copied into the MIDI part without any offset. Another, more painstaking solution would be - after having found out to what song position the first relevant M-Point belongs - to set the song position pointer to exactly this song position and then copy the MIDI events into the MIDI part.
If you are dealing with Audio material consisting of (Live-)recordings, containing crosstalk, it might be useful to boost the relevant frequencies and to damp those not needed, then export the EQed Audio material before you get the M-Points.
If you need to keep a few of the sounds included within the loop, you might as well isolate and extract the desired segments using ReCycle! or snip the loop at M-Points and delete or mute all dispensable segments. For further information regarding this issue read the article "(Drum-)Loop Flexibility" under
http://service.steinberg.net/knowledge_pro.../show/rex_files